MINECRAFT 1.18 PRE-RELEASE 1
- MMG Admin
- Nov 11, 2021
- 3 min read
Updated: Nov 12, 2021
A Minecraft Java Pre-release

The first 1.18 pre-release is here! From now on, you should mostly see bugs being fixed. In addition to that, pre-releases don't follow the regular snapshot cadence of releasing on Wednesdays, so keep an eye out! That being said, this pre-release introduces biome blending, which means that you should no longer find harsh borders between new and old terrain. On top of that, we've also reintroduced the Amplified and Large Biome world types. Happy mining!
CHANGES IN 1.18 PRE-RELEASE 1
Amplified and Large biome worlds have been adapted to the new terrain and are now once again available in the Create World screen
Removed world types “Caves” and “Floating islands” from the world creation screen
The transition between new and old terrain is less “cliffy”
Will surface height blend? Yes
Will biomes blend? Yes
Will caves blend? Your mileage may vary
TECHNICAL CHANGES IN 1.18 PRE-RELEASE 1
--report option in data generator now creates full worldgen reference files instead of just biomes
FIXED BUGS IN 1.18 PRE-RELEASE 1
MC-46584 - Clicking and dragging MOUSE3 (Mouse wheel) over item slots incorrectly attempts to place full stacks in survival
MC-53444 - You can get outside of the worldborder by mounting a rideable entity (boat, pig, etc.) outside of it
MC-54119 - Can place/take water/lava/lilypads outside worldborder and inside spawn protection
MC-62550 - Worldborder not correctly initialized for the End and Nether
MC-96535 - Ambient property of potion effects with ShowParticles:0b is not disregarded
MC-113425 - Player can interact with entities outside the worldborder
MC-117800 - Half bed can be placed outside the worldborder
MC-121997 - Every dimension’s world border is operating independently, and doesn’t appear where it actually is
MC-131808 - Forests don’t spawn trees near the positive edges, but overstretch bounds on the negative edges
MC-136523 - Invisible world border in the end dimension
MC-187174 - Worldborder does not take nether coordinates into account
MC-206660 - Stalactites don’t fall properly if there are blocks directly below it
MC-215139 - Some water in caves will not start flowing
MC-219035 - Fossil structures can’t generate in far east and south blocks of a chunk
MC-222388 - Acacia trees under y=0 often grow with bare branches
MC-229013 - Lava lake decorator config is unused
MC-229517 - Conversion sounds for strays & drowned is controlled by Friendly Creatures mixer, not Hostile Creatures
MC-231666 - Dragon egg can teleport to outside the world border
MC-236610 - Lava lakes generate without stone around
MC-236628 - Lava pools cause sand to fall now instead of putting sandstone beneath it
MC-236652 - Weather can sometimes be incorrect within a biome
MC-236803 - Extremely low amount of pillager spawns in outpost on jagged peaks, groves, snowy slopes & frozen peaks
MC-237040 - Falling blocks still sometimes disappear for a moment when landing
MC-237598 - Projectiles glitch around in the air when exiting simulation distance
MC-237621 - Missing biome definitions in some peak grid cells causes unintended ocean placement
MC-237791 - Villager spawn eggs used on grove, frozen peaks, snowy slopes and jagged peaks don’t spawn snowy plains villagers
MC-237954 - The “Sound of Music” and “Feels like home” advancements are internally located in the incorrect tab folder
MC-238038 - Newly added advancements’ namespace IDs do not match their translation keys
MC-238972 - Deserts generate with little or no sandstone
MC-239714 - Doing /locate desert_pryamid in a desert superflat world freezes the world
MC-239851 - Upgrading old worlds causes leaves to change to surface builder blocks
MC-239852 - Lava pools intersecting strongholds can cause end portal frames to be deleted
MC-240021 - Cullface arguments in cauldrons are excessive
MC-240481 - Deepslate doesn’t generate in the new cave generation under old chunks
MC-240482 - There is no bedrock in the overworld in old chunks
MC-240495 - Deepslate does not generate below Y=0 in Badlands or Wooded Badlands Biomes
MC-240503 - Bedrock doesn`t generate in Badlands or Wooded Badlands
MC-240516 - Noise cave carvers don’t generate below old chunks
MC-240531 - Block simulation distance is always 8 chunks regardless of the slider’s value
MC-240534 - Clicking a JFR link copies full server-side path to clipboard
MC-240631 - Extremely slow End terrain generation
MC-240998 - Portals no longer load chunks as non entity processing
GET THE PRE-RELEASE
Pre-releases are available for Minecraft: Java Edition. To install the pre-release, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Pre-releases can corrupt your world, so please make a backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
Minecraft server jar
Report bugs here:
Minecraft issue tracker!
Want to give feedback?
Head over to our feedback website or come chat with us about it on the official Minecraft Discord.

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